Ferdinando D'Alessandro

Game Programmer

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Projects

Still Alight

Platform(s): Browser, Windows
Genre(s): 2D Platform
Engine and tools: Godot, GDScript
Team size: 2 programmers and 1 artist
Role: Game Designer and Programmer
Time spent on project: 5 days (GTMK26 Jam)
Status: Released

Custom movement system Stamina management Dual health system, damage plus situational drain

At Her Expense

Platform(s): Windows
Genre(s): First Person Adventure
Engine and tools: Unreal Engine 5
Team size: 2 programmers
Role: Game Designer and Programmer, Technical Artist
Time spent on project: 6+ months
Status: Released

Interaction with objects Data-driven dialogue Branching quest system

Get Lost

Platform(s): Android
Genre(s): Top Down Platform
Engine and tools: Java, LiquidFun
Team size: Solo
Role: Game Designer and Programmer
Time spent on project: 2 months
Status: Released

Procedural generation Layout consistency Object pooling Accelerometer input handling

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